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ini files elsewhere, you'll sometimes see references to the IDs in here. translating the game to different languages). You will see a table of text and ID numbers associated with each piece of text. mgText file (only found within text.mgf) to open the string table viewer. Lists all the materials applied to each mesh. Lists all the meshes the model is made up of. Click on the tab to see the animations Meshes If this model has animations associated with it, you will see the Animations tab. You can also toggle the visibility of each node using the tickbox next to the node's name. Shows all the nodes for this 3D model in a tree view. Use the scroll wheel to adjust the camera speed.Use Ctrl to descend and space to ascend.Click and hold either mouse button on the viewport to activate flight controls.The viewport has fly controls so you can inspect models easier. You will get a 3D viewport showing you the model and some tabs below the viewport. The model viewer opens when you click on any. It will simply show the text data to you. The text viewer opens when you click on any file containing plain text. This is because they are swizzled (encoded in a certain way to make them more efficient to use in the game). You will see the texture itself and its properties such as width, height, flags, mipmaps, etc. The texture viewer opens when you click on a. As of version 0.3, MGF Explorer can open: If the type is not blank, click on the file and MGF Explorer will "open" the file on the right and allow you to inspect it. The type column identifies what the file is. You can see the name of the folder/file, size, type, and date modified. Once an MGF file has been opened, you will see a tree view of all the folders and files inside. Wait for MGF Explorer to load the file(s).Once your mgf files are decompressed, they can now be opened by MGF Explorer. Text.mgf and movies.mgf will fail - these two files aren't actually compressed. Replace with a different file path where you want the decompressed files to go Replace with the path to your folder containing your MGF files Open the command prompt and run the following commandsįor %f in (*.mgf) do offzip.exe -a -1 %f /%f.
#Mechassault 2 pc download download#
To acquire the MGF files, you will need to extract the contents of your MechAssault 1/2 disc. There's also common.mgf (assets needed for the title screen), text.mgf (localised string tables), and movies.mgf (bink files). They contain assets such as config/ini files, textures, 3D models, level data, and many other types of files.Įvery level in MechAssault - campaign mission/cinematic or multiplayer map - has an MGF file associated with it containing all the assets needed for that level. MGF files are found on the discs for MechAssault 1 and MechAssault 2: Lone Wolf.
#Mechassault 2 pc download how to#
How to use MGF Explorer What is an MGF file? Converting assets to common 3rd party formats (i.e.Texture viewer that can open and preview almost all textures found in an MGF file.Nodes can be toggled on and off to hide/view meshes.Displays the node hierarchy, animations, meshes and materials.
#Mechassault 2 pc download archive#
Open MGF archive files and display the contents, preserving the directory tree structure.
You can also extract files as they are - conversion to common formats isn't implemented yet. mgmodel), and localised string tables (.mgtext) from both games. MGF Explorer can open textures (.tif), models (.node and. Please note that this application is early in development and a lot of features are not complete, especially the model viewer. This tool is heavily inspired by Adjutant, a similar tool for browsing. MGF Explorer is a C++/Qt GUI tool for opening and viewing assets contained within Meyer/Glass Interactive archive files used in MechAssault and MechAssault 2: Lone Wolf.